The Park is theirs. Take it.
Cute critters hit hard times. In this asymmetric board game for 2–5 players, you'll grow your criminal critter syndicate and vie for control of 1930s Central Park — New York City's up-and-coming 6th Burrow. Collect food dice, pull off daring crimes, stash your loot, and play dirty for powerful bonuses. But don't get too greedy. Your rivals might plant dirt on you… or sic the Bark Ranger on your tail.
Signed, M. McRoon — though he denies everything.
Five critters. Five rap sheets. One park, and not enough room for all of them.
Every critter has skills they're better at than others. Gain Capos to train in a certain skill to make every decision more meaningful.
Explore a beautifully renovated 1930s Central Park for resources.
Gather as many food dice as you can get your grubby paws on.
Launder your stored food dice for victory points.
Scout out more potential crimes for your syndicate to commit.
Five foods to fuel your dice. Five resources to build your burrow. The Park gives — if you can take it without getting pinched.
Each round splits in two. By Day, you explore and harvest. By Night, you pull recruits in and launder dice for points.
Explore a beautifully renovated 1930s Central Park for resources.
Gather as many food dice as you can get your grubby paws on.
Launder your stored food dice for victory points.
Scout out more potential crimes for your syndicate to commit.
He is always out on patrol. Get caught with dirty paws and sacrifice a crime card — plus one shred of dignity. Some say he's incorruptible, others say he has a price.
Everything the Precinct confiscated — and the publisher repackaged as components. Each box is the result of a successful raid.
Get on the list. We'll holler the moment the Kickstarter drops — with first dibs on the deluxe edition, exclusive critter promos, and the warm feeling of aiding and abetting.