EL
EMBER LEAF GAMES
CONFIDENTIAL
Filed: 06 / 12 / 1932
★  NYPD — CENTRAL PARK PRECINCT  ★
— WANTED —

CRITTER
CRIMES

A board game of cute & cunning.
2–5 players. 1930s Central Park. Zero scruples.
2–5
Players
60–90
Minutes
13+
Ages
Medium
Weight
Owl Capone
EXHIBIT A
SUBJECT: O. CAPONE · RUNS THE 6TH BURROW
// evidence locker · do not remove
// THE OFFICIAL STATEMENT

The Park is theirs. Take it.

Cute critters hit hard times. In this asymmetric board game for 2–5 players, you'll grow your criminal critter syndicate and vie for control of 1930s Central Park — New York City's up-and-coming 6th Burrow. Collect food dice, pull off daring crimes, stash your loot, and play dirty for powerful bonuses. But don't get too greedy. Your rivals might plant dirt on you… or sic the Bark Ranger on your tail.

Signed, M. McRoon — though he denies everything.

// PRECINCT FILES · MOST WANTED

Meet the Suspects.

Five critters. Five rap sheets. One park, and not enough room for all of them.

Owl Capone
CASE №01
WANTED
Great Horned Owl · The Don
M.O. — EYES EVERYWHERE
At the start of your Day phase, you may gain 1 resource from the Conservatory Garden.
Acorns
PREFERS
Acorns
Bark
BUILDS WITH
Bark
RAP: Tax evasion. Smuggling pellets. Allegedly runs everything.
Tommy Lucheese
CASE №02
WANTED
Pack Rat · The Squealer
M.O. — TRASH CACHE
At the start of your Day phase, you may take 1 random die from the trash.
Blueberries
PREFERS
Blueberries
Twigs
BUILDS WITH
Twigs
RAP: Cheese theft × 47. Squealing. Excessive whiskering.
Tony Shellprano
CASE №03
WANTED
Snapping Turtle · Mob Muscle
M.O. — SHELL GAME
At the start of your Day phase, you may swap any die or resource you control with another that shares its type.
Crickets
PREFERS
Crickets
Mud
BUILDS WITH
Mud
RAP: Extortion. Shell-game fraud. Loitering on lily pads.
Vixcent Mangano
CASE №04
WANTED
Red Fox · Fox and the Pound
M.O. — FOX AND THE POUND
At the start of your Day phase, you may charge any die by 3.
Eggs
PREFERS
Eggs
Grass
BUILDS WITH
Grass
RAP: Art theft. Identity theft. Theft theft.
Lucy Goosiano
CASE №05
WANTED
Flapper Goose · Lady Luck
M.O. — DISTRACTING HONK
At the start of your Day phase, you may draw a card.
RAP: Honking with intent. Loan-feathering. Allegedly armed.
// PICK YOUR POISON

The Four Crimes.

Every critter has skills they're better at than others. Gain Capos to train in a certain skill to make every decision more meaningful.

Explore
Explore
“casé the joint.”

Explore a beautifully renovated 1930s Central Park for resources.

Harvest
Harvest
“a good day to gather.”

Gather as many food dice as you can get your grubby paws on.

Launder
Launder
“clean money. dirty paws.”

Launder your stored food dice for victory points.

Recruit
Recruit
“every gang needs muscle.”

Scout out more potential crimes for your syndicate to commit.

// CENTRAL PARK · PRODUCE & CONTRABAND

Forage the Park.

Five foods to fuel your dice. Five resources to build your burrow. The Park gives — if you can take it without getting pinched.

FOOD DICE
5 VARIETIES
Acorns
Acorns
Blueberries
Blueberries
Crickets
Crickets
Dandelions
Dandelions
Eggs
Eggs
BURROW RESOURCES
5 TYPES
Bark
Bark
Grass
Grass
Leaves
Leaves
Mud
Mud
Twigs
Twigs
// CASEWORK · DAY & NIGHT

How the Caper Goes Down.

Each round splits in two. By Day, you explore and harvest. By Night, you pull recruits in and launder dice for points.

Day
☀ DAYTIME
Day Phase
By day, the Park is wide awake. Scout the grounds, harvest food dice, and case your next job.
“rise & swindle.”
Explore
Explore
“casé the joint.”

Explore a beautifully renovated 1930s Central Park for resources.

Harvest
Harvest
“a good day to gather.”

Gather as many food dice as you can get your grubby paws on.

Night
☾ NIGHTTIME
Night Phase
By night, the gloves come off. Commit crimes from your hand, wash your food, and pray the Ranger’s on his break.
“crime sleeps late.”
Launder
Launder
“clean money. dirty paws.”

Launder your stored food dice for victory points.

Recruit
Recruit
“every gang needs muscle.”

Scout out more potential crimes for your syndicate to commit.

Bark Ranger
K-9 DIVISION
⚠ BEWARE THE BARK RANGER
The Law has a Wet Nose.

He is always out on patrol. Get caught with dirty paws and sacrifice a crime card — plus one shred of dignity. Some say he's incorruptible, others say he has a price.

[ BOX RENDER · TOP-DOWN ]
1200 × 1200 · all components fanned
SEIZED
// EVIDENCE LOCKER · MANIFEST

What's in the Stash.

Everything the Precinct confiscated — and the publisher repackaged as components. Each box is the result of a successful raid.

  • ×1
    Central Park game board (the 6th Burrow)
    oversized
  • ×5
    Asymmetric Critter player boards
    dual-layer
  • ×5
    Burrow mini-boards with food slots
  • ×35
    Custom-etched food dice
    five varieties
  • ×90+
    Crime cards (Minor & Major effects)
    linen finish
  • ×100
    Cardboard tokens — loot, dirt, bottlecaps
  • ×1
    Bark Ranger pawn (the law)
    meeple
  • ×1
    Rulebook + Crime Sheet reference
    24pp
★ LAUNCHING ON KICKSTARTER ★

Join the Syndicate.

Get on the list. We'll holler the moment the Kickstarter drops — with first dibs on the deluxe edition, exclusive critter promos, and the warm feeling of aiding and abetting.

NO CRITTERS WERE PROSECUTED IN THE MAKING OF THIS GAME.